Illenium's Particle Worlds residency at Sphere Las Vegas. We produced the full visual system for one of the most technically ambitious shows ever staged at the venue, building bespoke content across the Sphere's 160,000 square foot LED canvas.
The opening sets of Illenium’s ODYSSEY residency at Sphere needed visuals for different guest artists on different nights. Rather than render content for each, the brief became a system: a show generated live in the room, able to change with whoever was playing.
Five worlds designed and modelled as 3D environments by the Comix team, brought into Notch and rendered in real time on the 16K canvas: Spice Desert, Altar Room, Great Hall, Portal Chamber and Cosmic Gate, each with a wireframe twin and transitions matched to the motion of the world being left. IMAG integrated with softened frames, lighting fixtures controllable from inside the Notch scene, and a previs rig on site so the system kept developing outside the main room.
The build pushed the software: the team worked directly with Notch’s developers on new nodes and on moving textures from disguise into Notch at Sphere scale, and shipped on Notch 1.0. Emil Bardh led the Notch build, Josh Gallagher creative direction, Sam Hodgkiss, Aryan Ratra and Sofia Wang the environments, Harry Bird producing; programmed and operated on site by Brett Bolton.
“Combined with stunning visuals across the venue’s massive wraparound screen, the opener nearly stole the night.”EDM.com, reviewing opening night
Real-time at Comix
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Sphere Las Vegas. Particle Worlds. The most immersive and technically ambitious show we have ever produced.