We provided visual direction for Illenium's main show at Sphere, working closely with Illenium and Woodblock to shape the narrative arc from introduction to the final moments, ensuring a cohesive visual language throughout.
Our scope also included the walk-in experience, built from a system of custom Illenium jerseys representing distinct eras and energies, designed to scale across Sphere and transform fan identity into a monumental, immersive visual.
We also developed IMAG effects that blend live camera feeds seamlessly with Woodblock's pre-rendered 3D content, creating integrated visual moments that feel native to the show.
Illenium’s ODYSSEY residency at Sphere: nine shows across March and April 2026 on the 16K canvas. Alongside visual direction across the show’s arc and the walk-in experience, we were asked to make the live camera feel native to the rendered worlds rather than inset over them.
Six real-time Notch looks, one per moment: timecoded reveals re-choreographed through a rotating vortex, ethereal trails with gold dust falling to match the feathers, a gold look with particles stripping away in the wind, a feed projected through moving 3D geometry, feeds mapped onto shattering glass, and live feeds flanking an electrified tree. Three 4K camera inputs from disguise, split and treated in Notch, with exposed controls the operator rode live.
Tested at Sphere in January, previs on site through February, refined up to opening. Emil Bardh and Armin on Notch design, Josh Gallagher creative direction, Sofia Wang project management, Harry Bird visual direction.
“The show grew a literal electrified tree out of feather clouds and live band projections.”Live for Live Music, April 2026
Real-time at Comix
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