2026.
illenium,
@THE SPHERE
illenium SPHERE
We created immersive visuals for Illenium’s guest artist opener and the opening act of his main show. As part of the experience, we developed the Sphere’s first real-time particle system capable of reacting to live music and adapting to different artists, a creative and technological milestone for the venue. We also developed IMAG looks integrated into the main show and provided show direction for the primary visuals created by Woodblock, helping shape the overall visual narrative.
Guest Artist Realtime worlds
Live, real-time rendered visuals and lighting live at Sphere, powered by Notch and TouchDesigner.
We created 6 epic particle worlds created in Notch for the Illenium opening artists at Sphere Vegas.
A fully controllable particle simulation universe, real-time lighting control, VJ content feeds, and live IMAG cameras, all configurable in real time.
opening jerseys walk-in
IMAG integration for Mainshow
We developed IMAG effects for the live camera feed, integrated them, and blended them with pre-rendered 3D content from Woodblock to create a cohesive visual experience. We also provided visual direction for Illenium, helping shape the overall visual language and ensuring the IMAG moments integrated seamlessly with the main show visuals.
Show Direction
We provided direction for the main show visuals created by Woodblock, guiding the overall visual story from the introduction to the final visuals. Our team worked closely with the Illenium team and Woodblock, providing creative feedback and guidance to refine the graphics and ensure a seamless visual experience throughout the performance.